DEGEN Studios has appointed Reinholds Sprogis as its new Senior Game Producer, bringing significant production expertise to the studio as it continues developing games that refuse to play it safe.
In his new role, Sprogis will oversee the production flow across DEGEN’s growing portfolio, working at the centre of creative, technical, and commercial teams to guide ideas from concept through to release.
Sprogis joins DEGEN with a strong track record in game production and operations, having recently held senior roles at Boldplay and Golden Rock Studios. Known for his detail-driven, hands-on approach and creative problem-solving, he brings deep experience in delivery, compliance, and execution, built through years of close collaboration with development, art, and product teams in fast-moving studio environments.
With experience across both studio and operator-facing roles, Sprogis offers a grounded understanding of what it takes to move games from concept to launch without compromising their intent. Alongside his operational strengths, he brings a creative eye to development, ensuring production supports and elevates the vision rather than restricting it.
His appointment reinforces DEGEN’s ambition to build games by gamers, for gamers while preserving the distinctive qualities that define the studio. Working closely with Head of Studio Danny Gordon, Sprogis will play a key role in driving DEGEN’s next phase of bold, uncompromising game development.
Reinholds Sprogis, Senior Game Producer at DEGEN Studios:
“DEGEN has a very clear identity and isn’t afraid to challenge the status quo, which is what immediately stood out to me. It’s a studio that pushes for strong ideas but also understands that execution is everything. I’m excited to continue helping build structure that allows creativity to thrive without compromise.”
Danny Gordon, Head of Studio at DEGEN Studios:
“Reinholds brings the production discipline and precision we need as we scale, but he’s also deeply engaged in the creative process of building games. He understands how to move fast without breaking things, and more importantly, he gets what we’re building here. With him leading production, we’re set up to deliver games that hit harder and ship smarter.”



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