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Brazil Advances Regulation of the Games Industry with Interministerial Working Group

Brazil moved one more step toward the regulation and strengthening of the electronic games industry by installing an Interministerial Working Group, GTI Games, coordinated by the Ministry of Culture. The plan will be in charge of the regulation of Law No. 14,852/2024, published by the Legal Framework for the Electronic Games Industry.

MEsp is one of the key members of the working group, expanding the attitude of the federal government to have e-sports treated by an inter-ministerial agenda. GTI gathers together ministries, strategic agencies from the federal government, and representatives of the sector to accomplish proposals with a common view on having games as a strategic segment for audio-visual production, culture, creative economics, and sport.

How the Working Group Will Shape Regulation

GTI Games will be in charge of writing proposals to regulate the new legislation. Upon the conclusion of its work, the group will present a report to the Minister of Culture, Margareth Menezes, containing recommendations for the implementation of the legal framework and for the design of public policies for the sustainable development of the sector.

At the installation of the working group, Márcio Tavares, Executive Secretary of the Ministry of Culture, pointed out that collaboration between government ministries was decisive. He celebrated the moment: “Celebrating this moment is another step in institutionalizing policies for games. We have the challenge of creating good regulation, and this working group has much to contribute to the development of these policies.”

Tavares also explained the relevance of the participation of the Sports Ministry: “The games sector is dynamic and involves several languages, including that of electronic sports. It is very important for the Ministry of Sports to be part of this working group, since it strengthens the Brazilian government’s interministerial vision for a sector that is increasingly important to our economy, our culture, and our sport.”

Focus on Athletes, Youth Protection, and Inclusion

Giovanni Rocco, National Secretary for Sports Betting and Economic Development of Sport, called the setting up of the GTI an institutional landmark.

The creation of this working group is very important because of the dialogue between ministries and the careful attention to Brazilian athletes, who in most cases are children and adolescents. We are talking about both the economic dimension and entrepreneurship in the games sector, as well as protection, training, and career development.”

Rocco also emphasized that the Ministry of Sports views eSports as a tool for social inclusion. He said: “This agenda involves sport, culture, education, health, and quality of life. Electronic sport can be a mechanism for social inclusion, and this is a topic we are addressing very carefully at the Ministry of Sports, under the direction of Minister André Fufuca.”

Mapping Policies and Expanding Educational Opportunities

Márcio Zuba, Director of eSports at the Ministry of Sports, introduced ongoing initiatives to map out public policies throughout Brazil. “We officially contacted all 27 state sports departments and are reaching out to municipalities to identify which public policies are being developed around electronic sports, how managers view the topic, and what initiatives exist locally.”

Zuba explained that this effort has already reached all states at the state level and about 15 states at the municipal level. The ministry has also contacted federal and state universities to map courses, undergraduate and graduate programs, and training initiatives related to games and eSports.

This mapping directly supports the GTI’s work, as it generates knowledge that can be shared and incorporated into public policies.”

Free Scholarships and National Training Initiatives

Other relevant actions include the Technical Cooperation Agreement with UNIFATECIE, which allowed for the offer of 10,000 free scholarships in online classes on games and eSports. Activities that cater specifically to youngsters between the ages of 15 and 29 years old, especially students from public schools.

Until the end of 2024, about 9,400 scholarships had already been filled in, reaching all the states of Brazil with good representation from the students attending the public schools.

Zuba explained, “These are 100% free courses offered by the Ministry of Sports in partnership with the university, with a focus on technical skills, behavioral development, and digital entrepreneurship. The positive reception demonstrates the potential of electronic sports as a public policy tool for education and development.”

Source: iGaming Brasil

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Eduardo Krett
Eduardo Krett
Eduardo is an experienced iGaming journalist with a strong focus on the fast-growing Latin American market. With a passion for uncovering the latest trends in online casinos, sports betting, and gaming regulation, he provides readers with clear, insightful coverage of the region’s most important developments. Over the years, Eduardo has built a reputation for his deep understanding of the cultural and economic factors driving Latin America’s gaming landscape. Whether reporting on new market entries, local partnerships, or shifts in gambling legislation, his work blends accuracy, accessibility, and regional expertise — making him a trusted voice in iGaming media. When he’s not writing, Eduardo enjoys exploring emerging technologies shaping the industry and following the latest moves of LatAm gaming innovators and regulators alike.

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